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Introduction to Extended Reality (XR) Technologies

Edited by Manisha Vohra
Copyright: 2025   |   Status: Published
ISBN: 9781119857228  |  Hardcover  |  
238 pages
Price: $195 USD
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One Line Description
This book is a comprehensive overview of the fundamentals and applications of extended reality (XR) with practical insights and real-world examples.

Audience
This book is intended for engineers, IT industry professionals, healthcare industry professionals, computer engineering and the electronics sector.

Description
Introduction to Extended Reality Technologies is a thorough guide to understanding the fundamentals, concepts, and key aspects of XR technology, including augmented reality (AR), virtual reality (VR), and mixed reality (MR). The book explores how extended reality blends the physical and virtual worlds, transforming industries such as education, healthcare, and entertainment. Each chapter covers key aspects, from foundational principles to practical applications, with real-world examples illustrating the technologies’ potential. By addressing current trends, challenges, and future directions, the book serves as an essential resource to explore the evolving world of these technologies.
This book comprises 12 chapters, each presenting an in-depth overview of extended reality (XR) technologies. The first section details an introduction to extended reality technologies, covering augmented reality (AR), virtual reality (VR), and mixed reality (MR), and how they’re rapidly growing across various industries. The second section examines the potential of these technologies and how they’ll revolutionize different sectors, like aviation and tourism. The section also includes discussions on specific applications of XR technologies and the development advantages for each sector. The third section discusses how augmented reality and virtual reality play a pivotal role in healthcare sectors, allowing for disease diagnosis and treatment planning.

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Author / Editor Details
Manisha Vohra, PhD, has a Master of Engineering in electronics and telecommunication and is an independent researcher. She has published various papers in international journals, including IEEE Xplore. She has also published various book chapters, authored two books, and edited six books.

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Table of Contents
Preface
Section 1: Introduction to Extended Reality
1. Extended Reality: A Conceptual Description

N. Rajamurugu and S. Yaknesh
1.1 Introduction
1.2 What is XR?
1.3 History of XR
1.4 Hardware Parameters for Extended Reality
1.4.1 Field of View (FOV)
1.4.2 Frame per Second (FPS)
1.5 Software Used for XR Systems
1.6 Applications of XR
1.6.1 Example of Application of AR in Education
1.6.2 Example of Application of VR in Education
1.6.3 Example of Application of MR in Education
1.7 Conclusion
References
2. Characteristics, Benefits, and an Explicative Insight on Extended Reality (XR)
Manisha Vohra
2.1 Introduction
2.1.1 Augmented Reality
2.1.2 Virtual Reality
2.1.3 Mixed Reality
2.2 History of XR
2.3 Understanding AR
2.3.1 AR Hardware
2.3.1.1 Displays
2.3.1.2 Input Devices
2.3.1.3 Tracking
2.3.1.4 Processor
2.3.2 Software
2.3.3 Types of AR
2.3.4 Different AR Interfaces
2.3.5 Example of AR Use
2.4 Understanding VR
2.4.1 VR Hardware
2.4.1.1 Input Devices
2.4.1.2 VR Output Devices
2.4.2 Software in VR
2.4.3 Types of VR
2.4.3.1 Non-Immersive
2.4.3.2 Immersive
2.4.3.3 Semi-Immersive
2.4.4 Magnetic Trackers
2.4.5 Acoustic Trackers
2.4.6 Example of VR Use
2.5 Understanding MR
2.5.1 MR Hardware
2.5.2 Example of MR Use
2.6 Aspects of XR
2.6.1 XR Experience
2.6.2 XR Impact
2.7 Characteristics of XR
2.7.1 Teleportation/Presence
2.7.2 Haptics
2.7.3 Interactiveness
2.7.4 Field of View
2.8 Advantages of XR
2.8.1 Better or Enhanced Learning Experience
2.8.2 Efficient Training
2.8.3 Enhanced Customer Experience
2.9 Conclusion
References
3. Different Uses of Extended Reality
Manisha Vohra
3.1 Introduction
3.2 Augmented Reality
3.2.1 A Walk Through the World of Augmented Reality
3.2.2 AR Hardware and Software
3.2.3 AR Types
3.2.4 Types of Different AR Interfaces
3.2.5 Methodologies for Combining Real Images and Virtual Objects
3.2.6 Further Understanding AR Technology
3.3 Virtual Reality
3.3.1 A Walk Through the World of Virtual Reality
3.3.2 VR Hardware and Software
3.3.3 Types of VR
3.4 A Walk Through the World of Mixed Reality
3.4.1 MR Hardware
3.5 Further Understanding XR Technologies
3.6 Different Uses or Applications of XR Technologies
3.6.1 AR and VR in Hand Rehabilitation
3.6.2 AR for Industrial Application
3.6.3 AR-Based Real-Time Remote Maintenance Support
3.6.4 AR Glasses in Smart Factory
3.6.5 Identifying the Application Areas for AR in Industrial Construction on the Basis of Suitability of Technology
3.6.6 VR in Education
3.6.7 MR in Industrial Application
3.6.8 AR System for Maintenance and Repair
3.6.9 Clinical Use of VR Distraction System to Reduce Anxiety and Pain in Dental Procedures
3.6.10 AR Role in Anatomical Education
3.6.11 VR Method in Aircraft Maintenance Service
3.6.12 VR in Healthcare Application
3.6.13 MR in Healthcare Application
3.7 Conclusion
References
Section 2: Fundamentals of Extended Reality
4. Introduction to Augmented Reality and Virtual Reality

S.N. Kumar and S. Suresh
4.1 Introduction
4.2 Motivating Research Works Focusing on the Real-World Applications of AR/VR
4.3 Conclusion
Acknowledgment
References
5. Augmented Reality, Virtual Reality, Mixed Reality: A Comprehensive Description
J. Prakash
5.1 Augmented Reality
5.1.1 Introduction to Augmented Reality
5.1.2 Definition of Augmented Reality
5.1.3 Augmented Reality Components
5.1.4 Getting to Know Augmented Reality
5.1.5 History of Augmented Reality
5.1.6 Types of Augmented Reality
5.1.7 Augmented Reality Interfaces
5.1.8 Augmented Reality-Related Discussion with Examples
5.1.9 Augmented Reality Advantages
5.2 Virtual Reality
5.2.1 Introduction to Virtual Reality
5.2.2 Definition of Virtual Reality
5.2.3 Virtual Reality Components
5.2.4 Getting to Know Virtual Reality
5.2.5 History of Virtual Reality
5.2.6 Virtual Reality System Types
5.2.7 Virtual Reality-Related Discussion with Examples
5.2.8 Virtual Reality Advantages
5.3 Mixed Reality
5.3.1 Introduction to Mixed Reality
5.3.2 Definition of Mixed Reality
5.3.3 Displays in Mixed Reality Environments
5.3.4 Getting to Know Mixed Reality
5.3.5 Mixed Reality-Related Discussion with the Help of Examples
5.3.6 Mixed Reality Advantages
5.4 Further Discussion on Extended Reality (XR) Technologies
5.5 Conclusion
References
6. Possibilities with Augmented Reality and Virtual Reality
Anant Kumar Patel
6.1 What is Augmented Reality?
6.2 What is Virtual Reality?
6.3 Possibilities with AR and VR
6.4 Discussion
6.5 Conclusion
References
Section 3: Applications of Extended Reality
7. Applications of Extended Reality Technologies in Aviation Sector

N. Rajamurugu, J. Anbarasi and S. Yaknesh
7.1 Introduction
7.2 What is XR?
7.3 Examples of Different Applications of XR Technologies in the Industry of Aviation
7.3.1 Example 1: Application of AR for Training of Aircraft Maintenance and Operations Support
7.3.2 Example 2: Application of AR in Aircraft Maintenance
7.3.3 Example 3: Application of AR for Maintenance Operations and Providing Complex Training in Aeronautic-Related Processes
7.3.4 Example 4: Application of AR-Based System and Knowledge-Based Systems in Aircraft Maintenance
7.3.5 Example 5: Application of VR in Aircraft Cabin Design Process
7.4 Conclusion
References
8. Extended Reality Applications in Tourism Sector
Pedro Pablo Chambi Condori
8.1 Introduction
8.2 Extended Reality (XR) Technologies
8.2.1 AR
8.2.2 VR
8.2.3 MR
8.3 Application of XR Technologies in Tourism
8.3.1 AR in the Tourism Sector
8.3.2 VR in Tourism
8.4 Conclusion
References
9. Role of Augmented Reality and Virtual Reality in Medical Imaging
S.N. Kumar, A. Lenin Fred, Ajay Kumar H., L. R. Jonisha Miriam, I. Christina Jane,
Parasuraman Padmanabhan and Balázs Gulyás
9.1 Introduction
9.2 Materials and Methods
9.2.1 Role of Virtual Reality/Augmented Reality in Radiology
9.2.1.1 Improve the Radiology Training
9.2.1.2 Improve the Effective Communication Between the Radiologists
9.2.1.3 Improve the Communication with the Patients
9.2.1.4 Support for the Interventional Radiology Procedures
9.2.2 Surgical Preplanning and Medical Image Analysis
9.2.3 Virtual Reality Visualization of Segmented Radiological Images
9.2.4 Virtual Reality Visualization of Unsegmented Radiological Images
9.2.5 Real-Time Examples of AR/VR in Medical Imaging
9.2.6 Future of AR/VR in Radiology
9.3 Conclusion
Acknowledgments
References
Section 4: Future Developments of Extended Reality
10. An Overview of Virtual Reality in Healthcare

Pavithra S., Vanithamani R. and Judith Justin
10.1 What is VR?
10.2 History of VR
10.3 Introduction of VR in Healthcare
10.4 Possibilities with VR in Healthcare
10.4.1 Possibility with VR for Cardiac Applications
10.4.2 Possibility With VR for Surgery Applications
10.4.2.1 Example 1
10.4.2.2 Example 2
10.4.2.3 Example 3
10.4.3 Possibility with VR for Gait Improvement in Patients Having Parkinson’s Disease
10.4.4 Possibility with VR in Dental Medicine
10.4.5 Possibility with VR for Autism Spectrum Disorder (ASD)
10.4.6 Possibility with VR in Cerebral Aneurysm
10.5 Advantages of VR Use in Healthcare
10.6 Conclusion
References
11. Augmented and Mixed Reality in Education Sector
Prakash J.
11.1 An Introduction to Augmented Reality
11.1.1 History of Augmented Reality
11.1.2 Augmented Reality Types
11.1.3 Augmented Reality Interfaces
11.1.4 Augmented Reality Application Examples
11.1.4.1 Augmented Reality in Manufacturing and Repair
11.1.4.2 Augmented Reality in Healthcare
11.2 Augmented Reality in Education Sector
11.3 Example of Augmented Reality Application in Education
11.3.1 Example: Integrating Augmented Reality Technology to Enhance Children’s Learning in Marine Education
11.4 Benefits of Augmented Reality in Education Sector
11.5 An Introduction to Mixed Reality
11.5.1 Mixed Reality Displays
11.5.2 Mixed Reality Device HoloLens
11.5.3 Mixed Reality Application Examples
11.6 Mixed Reality in Education Sector
11.7 Example of MR Application in Education
11.7.1 Example: MR in the Education of Geometry
11.8 Benefits of MR in Education
11.9 Conclusion
References
12. The Growth of Extended Reality
Venkatesh Iyengar, Vanishree Pabalkar and Samaya Pillai
12.1 Introduction
12.2 What is Extended Reality?
12.2.1 Augmented Reality (AR)
12.2.2 Virtual Reality (VR)
12.2.3 Mixed Reality (MR)
12.3 Growth of XR Technologies
12.4 Current Companies Dealing in the XR Technology Domain
12.5 Examples of XR Technology-Based Apps
12.6 Conclusion
References
Index

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